Align
Turn an ambiguous opportunity or stuck product into a clear problem, useful principles, and a direction the team can test.
- Audit the full system
- Identify the real constraints
- Produce a clear direction
- Workshops & deliverables
we love questions
Eight conversations that shape how Battle Design approaches products, teams, and the decisions between them.
A polished answer to the wrong question is still wrong. Most of what a team calls a design problem arrived as somebody's preferred solution wearing a disguise. The useful starting point is the job someone is hiring the product to do, which is rarely the job the roadmap assumes.
DiscussGood products hold enormous complexity without passing it on. The work is deciding what a person has to notice, then making everything underneath feel inevitable.
DiscussA prototype is a question made tangible. When making costs a fraction of what it used to, the honest move is to stop debating and put the real thing on the table.
DiscussProducts rarely break all at once. They drift through a hundred small local decisions, each defensible on its own.
DiscussA design system should remove repeated decisions, not preserve historical ones. It only needs to be as large as the product actually is.
DiscussSpeed and shape, not the standard. The bottleneck moves from production to judgement, which is uncomfortable for teams whose process was built around production. Part of the work is deciding where agents change the proposition and where the conventional answer is still better, at least for now.
DiscussTeams move when choices stop being abstract. Most stalled projects are three people using the same word to mean different things.
DiscussUsually not where the roadmap says. Acquisition gets the attention while activation and retention carry the economics. Research and data ground the decision, but judgement does not get outsourced to process.
DiscussWays into the work
Turn an ambiguous opportunity or stuck product into a clear problem, useful principles, and a direction the team can test.
Shape the end-to-end experience through flows, prototypes, interaction design, and detailed product UI.
Create the foundations, shared language, and reusable parts that let a product stay coherent as the team moves.
How I work
From the dotcom era to the AI era, Michael Battle has been on the front line of digital products. He's read the books, shaped the pixels and shipped the code.
You don't want someone to just "build your website", find someone who understands where you are now, what you want to achieve, and how to connect those dots.